Saturday, July 4, 2009

Palin

Fixed it for you, Washington Post:

Sarah Palin, the Republican Alaska governor who captivated the nation with a combative brand of folksy politics unadulterated crazy, announced her resignation yesterday

Monday, June 29, 2009

Fixing the NFL Draft - The NFL Auction

The National Football League has a compensation problem. In April, the Detroit Lions made Quarterback Matt Stafford one of the highest paid players in the league. The problem? Stafford isn't one of the best players in the league. In fact, he's hasn't played a single down in the NFL. Stafford was the top choice in this year's NFL Draft, the yearly process for assigning players entering the league to teams. The money awarded to the top draft pick has grown 10-20% each year over the last decade, and this growth has caused the contracts to balloon to unsustainable levels. And the money that top pick receives sets the scale for all the players picked later in the first round, forcing teams to spend as much on unproven first-round rookies as they do on all-pro free-agents. It certainly doesn't help matters that the most incompetent organizations (e.g. the Detroit Lions) tend to be the ones that negotiate the top, precedent-setting deals. So instead of increasing team parity (the whole point of the draft in the first place), the worst teams cripple themselves with huge financial obligations towards players of questionable worth.

This guy would get a $50 million contract today.

The whole thing's so backwards that savvy General Managers now consider second round draft picks to be more valuable, due to their lower cost (it's no coincidence that the best-run front-office in the league, the New England Patriots, acquired four second round picks in the 2009 draft). When the draft hurts the teams it was designed to help, it has catastrophically failed.

The league would probably like to change the system to one similar to the NBA's, where rookies are paid according to a standardized scale, at much lower wages than they could command on the free market. This system would obviously fail the players by using the league's monopoly powers to force them into an indentured servitude for the first few years of their playing career.

Most importantly, the system fails the fans by turning what should be an thrilling and hopeful day into a endless slog. The draft as it currently exists was never intended to be a television event, so the fact that it closely resembles watching fat guys pick their fantasy baseball teams has only recently become an issue.

Current system: like this, but everyone inexplicably wearing a suit

Fortunately, there's a solution that will please the league by keeping overall rookie salaries at a fixed percentage of league revenue, the players by giving them a chance to achieve fair market value for their services, and the fans by producing a more exciting and efficient rookie allocation system.

THE NFL ROOKIE AUCTION

You know what's really good at determining fair prices for one-of-a-kind commodities (e.g. NFL rookies)? Auctions. But instead of a free market for rookie placement and salary, we use a pointless slotting system, basically guaranteeing one side will be getting screwed, be it the players (NBA model) or the teams (NFL model).

So how would an auction for NFL rookies work?
  1. A list of players entering the draft is assembled (ordered randomly, alphabetically, whatever).
  2. A league representative announces a player.
  3. Each team is given 5 minutes to bid with a salary.
  4. The winner is announced. That player automatically signs with high bidder.
It's that easy. The bids could be made publicly (so teams could consciously outbid one another) or secretly (creating more excitement and chaos). Pre-determined standards would determine the other details of the contract. For example, the top 10% of players would get 5 year contracts, the bottom 10% 2 year contracts, with the rest falling somewhere in between. Players would receive a fixed percentage of the overall salary offer in guaranteed money. Teams would probably have to be given wide latitude in prorating the contract for salary cap purposes, but that wouldn't affect the overall salary or guaranteed money.

What this system lacks is a parity mechanism, since the teams that could bid the most would be those with the most salary cap space, not the worst teams in the league (there's oddly little correlation between cap room and wins). That's easily fixed, however: At the start of each offseason, each team would pay an equal amount of money into a "rookie pool." The league would then redistribute the money, and the worst teams would receive the largest share. Teams could only use the money from this pool to bid on players and pay rookie contracts. Teams could trade money in one year's pool for money in a later year or for veteran players (similar to the current system of trading draft picks). Structured correctly, this would give struggling teams a large advantage in acquiring new talent.

What are the advantages to this system?

Players are priced according to their real value because every team has a chance to bid on them. By creating an open market for rookies, teams will not be forced to overpay to sign their draft picks, and players won't be forced into indentured servitude for far less than their market value.

Even better, an auction would create more flexibility to the teams. Rather than being forced to engage in complicated back-room pick-trading to acquire desired players, teams can simply bid a large percentage of their yearly allowance on prized players. Want Matt Stafford? You don't have to convince the Lions to trade you their pick, just outbid them! One of the least-mentioned problems with the current draft is that it doesn't guarantee that players end up on the teams that value them most highly, purely by quirks of the order of draft picks.

And if a team would rather have two "first rounders" than one top 5 pick, they can simply spread more of their cash around. Teams could choose to load up on 50 minimum salary types or dump everything into one can't-miss prospect, instead of being locked in to an arbitrary number and quality of players. The auction system's increased flexibility allows bad teams to improve more quickly than the current draft system does.

There's been a proposal to move the first-round of the draft into prime time. This is based on the very mistaken premise that the commissioner reading names at a podium every 15 minutes isn't watching-grass-grow boring. And that's the first round, when we've actually heard of the players being chosen. The later rounds, full of no-name future career backups is so boring that even hardcore NFL personnel junkies find sitting through the thing difficult.

The NFL Draft: Bafflingly considered to be exciting prime-time programming.

But imagine an auction. The best players come up throughout the day, on a fixed schedule, instead of having the action front-loaded. "Coming up at 3:15 -- Jets! Redskins! -- Mark Sanchez bidding war! And at the top of the hour, will the Raiders overpay Darrius Heyward-Bey by more than $5 mil/year?!" Currently it's relatively easy to figure out, before the draft, a small pool of players who each team will select. This makes the draft boring. But an auction would be unpredictable, as even the best GMs will lose bids they expect to win and acquire unexpected bargains.

Players win, teams win, fans win. What's not to like? Well, front-office personnel might dislike an auction as being less predictable and more prone to catastrophic and embarrassing mistakes (especially if the league reveals ALL the bidders on each player. Grossly overpaying for your draft picks would probably cost a GM his job). That an auction is harder on front offices than a draft is a feature, not a bug.

The current rookie allocation system is collapsing. It is unfair to players, to teams and to the fans. Instead of papering over the flaws, the league can construct a robust, innovative free-market system that will permanently solve the compensation problem, provide contracts to new players and offer fans an exciting spectacle to replace the C-SPAN-like draft we currently have. So come on, NFL. What's stopping you? Embrace the auction.

Friday, May 8, 2009

When to Remake

With the reboot of Star Trek opening today, it's a good time to discuss an interesting topic:  movie remakes.  Recently, it's been reported that Darren Aronofsky will remake Robocop and the guy who wrote the American version of The Ring will write a remake of David Cronenberg's Videodrome.  These are bad ideas.  Very bad.  But why?  What are the criteria for whether a film from the past should be remade?
Look, I realize I'm not the first person in history to tackle this idea (Simmons' thoughts on this are actually pretty good, by the way).  But I've given it some thought, and feel that my list of criteria is a pretty valuable one.

So here goes:

1) The original film must feel dated, bad, or otherwise unsatisfactory in the present day.

This is by far the most important criteria.  Indeed, it so important that if a project violates it, no amount of other justifications can save it.  There would be a riot if someone suggested remaking The Godfather or Citizen Kane today, because time and fashion haven't reduced their watchability at all.  The essentially point is this: for a remake to succeed, there has to be a rationale for why the original can be improved upon. Both Videodrome and Robocop as remakes are irredeemably bad ideas right from the outset because it's not obvious how a modern-day production would be automatically improved.  

I just watched Robocop the other day.  It's still awesome.  The special effects hold up, the pace is snappy and the writing retains the full force of its wit.  The one glaring flaw is that Kurtwood Smith gives an acceptable performance as the villain, but it's impossible not to imagine later-Verhoeven heavy Michael Ironside doing an even better job in the role.  But on the whole, the film is both endlessly entertaining and surprisingly deep.  

Videodrome doesn't just hold up, it's arguably improved by the passing of time.  Not only do all the elements hold up (Rick Baker's makeup effects look somewhat out-of-fashion, since they'd almost certainly be done with CGI today, but not bad), but the whole film has this sort of "retro future technology" feel with its heavy emphasis on analog video equipment and videotapes.

Look, this doesn't mean they're perfect movies, or don't have flaws that could be improved in a new version.  But a remake implies that these flaws would be corrected merely by a modern-day production of average quality.  Bad or dated special effects are an obvious area in which just being a contemporary production implies an improvement.

2) The film must have lasting cultural resonance

Don't remake a movie no one has ever heard of.  This is pretty self explanatory.  Why re-do an existing property, when you can just go out on your own?  Whatever money John Singleton spent acquiring the rights to the forgotten Sons of Katie Elder so he could remake it as the equally forgotten Four Brothers was wasted (come to think of it, any money spent on that movie was wasted.  But I digress).  

Robocop passes this test easily.  Twenty-odd years later, he's still a recognizable character, even for those too young to remember his heyday (myself included).

Videodrome is definitely not.  It's most lasting cultural impact has been dialogue being sampled in Industrial music.  In fact, the only people who know what Videodrome is (movie nerds) are the people most likely to be pissed off that it's being remade.

3) The film must have a premise that is appealing enough to justify a remake on its own.

When you remake a film, you are basically jettisoning everything besides the premise.  So if the first film succeeded because it had great stars, or because of its snappy dialogue, or great art direction, or whatever, remember that this will not necessarily be around for the second version. So if Robocop was so cool because of its combination of violence, humor and satire, and not because the premise "robot cop fights criminals" is can't miss, don't remake it.  If Videodrome didn't have James Woods at his best, a super-hot Debbie Harry and David Cronenberg's body-horror weirdness, its premise (I'm not going to attempt a logline-type summary for this one: it's too weird) it would not be remembered today.

4) The film should have a contemporary relevance or hook that is not present in the original, or is heightened from the original

Why would Robocop work better today than it did in the late-Reagan-era crime boom, a time when a future in which crime rates continued to increase at 20% a year on into infinity seemed plausible?  It wouldn't.  (The original's vision of a ruined hellhole where Detroit once was looks unfortunately accurate, but its portrayal of future Detroit as continuing home of American industry, not so much)

Videodrome actually raises some interesting possibilities, and this is probably how this project got going in the first place.  Certainly, the intersection between mass media, violence and the loss of identity is more potent in the internet era.  Knowing Hollywood, however, I assume it's just going to be a lot of Web 2.0 crap ("Max Renn has confirmed your friend request!")

***

So these two, obviously, fail.  What's a film, off the top of my head, that actually works as a remake?  Well, let's look at another Paul Verhoeven action pic: Total Recall.

Now, don't get me wrong.  Total Recall is not a bad movie.  In fact, it's good.  I just watched it the other night and it was totally entertaining.  

But that doesn't mean a remake couldn't be worthwhile.  Let's look at the criteria.

1) (recall that this one is mandatory)  Total Recall has one huge flaw that keeps it from being enjoyable today: Arnold Schwarzenegger.  Okay, that's not right actually.  Let me rephrase.  Total Recall has one huge flaw that keeps it from being unironically enjoyable today.  Watching Arnold in one of his least appropriate roles ever (his character is supposed to be an average guy.  No one comments on his absurdly muscle-bound appearence.  And it goes without saying that no one comments on his thick Austrian accent, even though everyone else in the film speaks with an American accent.  Even Martians).  The film plays a lot like a live-action comic book as it is, but putting Arnold in there really pushes a lot of scenes over the top in ridiculousness.

2) For a hit when it was originally released, Total Recall is slowly being forgotten.  However, it's still recent enough (18 years or so) that there's definitely a demographic that will remember it fondly.  And a few rotations on the basic-cable circuit (which it inexplicably doesn't play all the time on) will get the others up to date.  Plus, so many other Phillip K. Dick adaptations are considered classics, adding Total Recall back into that canon gives it a hook that lets people who never saw the original a reason to get excited.  "Oh, another movie from the same author who wrote Blade Runner?  Cool."

3) This is where Total Recall really shines.  The very best thing about the film is the heady sci-fi premise.  Basically, Arnold's character goes in for a "memory implant vacation," where he will have the memories of a perfect vacation to Mars implanted into his mind without the messy business of actually having to go on the trip.  He chooses a special option, a secret agent storyline.  But he wakes up during the implantation, finds out that he actually is a secret agent who's memory has been erased, and must go to Mars to stop an evil conspiracy.  But is this just the malfunctioning vacation implant?  Whether what we're seeing is inside Arnold's mind or actually happening is a constant question throughout the film, and a surprisingly effective mindfuck. 

 The premise pays off in probably the film's best scene, (Youtube is annoyingly not letting me embed this clip) in which a representative of Rekall, the memory-implant company, tries to talk Arnold back into reality.  Without Arnold's cooperation, he will never wake up and will be lobotomized.  Or is this representative really working for the evil Cohagen, and simply lying in order to drug and capture Arnold?  It's hard to imagine a higher-stakes decision than that--if you're wrong, you're dead.  And he only has to be right about something we all take for granted.  That we as the audience can't figure it out either is a testament to how well the filmmakers walk the line between the two possibilities.  A premise that leads to scenes like the one linked above is a strong premise.

4) It's pretty easy to imagine how to make Total Recall have some sort of contemporary relevance.  Great power exerts a hegemonic stranglehold over an oppressed population in order to gouge profits on valuable resource extraction?  Sounds like you could adapt that part of the premise to say, the occupation of Iraq, no?  The original had a lot of implicit social critique (though not nearly as much as Verhoeven's Robocop or Starship Troopers) and there's plenty of room for the same in a remake.

There's a lot of well-loved Phillip K. Dick adaptations floating around.  From the classic Blade Runner to recent hit Minority Report, these mindfuck sci-fi premises work, and Total Recall could work as a much more dramatic and serious film if remade.  As it happens, it was recently announced that a producer is in final talks to buy the rights to remake Total Recall.  The nerds on the interest will, as a knee-jerk reaction, gnash their teeth and complain.  But unlike so many recent remake announcements, this is one that could work.

Thursday, May 7, 2009

Asymmetric Warfare: How Malcolm Gladwell's "How David beats Goliath" fails as a persuasive essay

When Malcolm Gladwell's ultra-best-seller Outliers came out, there was a pretty large critical backlash towards the book in particular, and his writing in general.  He was criticised for hyperbole, over-reliance on anecdotal evidence, for cherry-picking data and just being generally dishonest and misleading.  If he or his editors saw any of these criticisms, they didn't take them to heart, judging from his new piece in The New Yorker, "How David beats Goliath" which is filled with so much little-supported conjecture and sketchy reasoning that it reads almost as a self-parody of his distinctive style.

I won't summarize the article.  Like all of Gladwell's essays, it's a good read, and you should just go and read the thing.  But, if Gladwell wanted to silence the critics, he could've done better than an article completely lacking in compelling evidence, especially an article about basketball that demonstrates a really inexcusable ignorance of the sport.  Though it's received criticism throughout the blogosphere, sports bloggers, in particular, have not been kind.

The problem with this article (and a lot of Gladwell's work) is that he confuses illustration with evidence.   An essay, ideally, presents an argument (the thesis) and then presents evidence to support the thesis.  To be effective, this evidence must be credible and convincing.  If the argument is difficult to understand, the author can also supply illustrations to make a complex argument more accessible, even though they are not credible or comprehensive enough to serve as effective evidence.

The biblical story of David and Goliath cited in "How David beats Goliath" is a great example of an illustration.  While it neatly demonstrates the argument ("underdogs can defeat a stronger opponent by use of unconventional tactics"), it is not credible because it is from a fictional (or at least highly dubious) account.  It is not convincing as evidence.  And that's fine, it's really a nice, familiar anecdote to clue people in who hadn't gotten the point of the article yet.  That's what illustrations are for.  

But the problem is that Gladwell's article is all illustrations and no evidence.  The story of the eighth-grade girl's-basketball team that leads the article (it's something of a convention in these New Yorker pieces to lead with an illustration), the stories of Lawrence of Arabia and George Washington, of the war-games player Doug Lenat, and the account of Rick Pitino's playing and coaching days are all anecdotes that are too-specific to draw meaningful conlcusions from.  The only numerical data that Gladwell brings up to support his point is a study of 200 wars by a political scientist named Ivan Arreguin-Toft.  Now, apart from the fact that the study, as referenced by Gladwell, compares who "won" a war with who was "stronger" and that both are almost-mind-bogglingly sketchy and hard-to-exactly-define criteria for a stastical study, the fact that his only numerical evidence is a study with 200 data points is, really, really weak coffee.

Here's an idea, Mr. Gladwell:  You discuss basketball in this article.  In fact, this article, apart from being about asymetrical warfare, is mostly about basketball.  Basketball, unlike most wars, has almost perfectly defined winners and losers.  The winners and losers of basketball games are a matter of publically available (and effortlessly accessible) statistical record.  Also falling in the "not difficult to research" category is which basketball teams run the unconventional tactic of the full-court-press.  Maybe, you could like, find out if teams that switch to the full-court-press do better after switching.  That would be pretty credible and convincing evidence of the effectiveness this unconventional tactic.

But he didn't do this.  I can guess why.  The full court press, as pointed out by many, many sports bloggers, is not a particularly effective principle to base your basketball team around, especially if your basketball team is already awful.  It seems, ironically, to be most effective as a way for a physically superior team to bully a much weaker opponent.

Now, I think Gladwell is actually correct in both his thesis (which, as presented in the article, is so obvious and banal it scarcely needs to be argued at all) and his particular argument that the full court press can be an effective strategy for a basketball team.  He's actually right: the press allows the defense to dictate the pace and style of the game and thereby gain an advantage.  When a team is running a full-court-press the entire game, especially when combined with a similarly sped-up offensive style, they're not playing basketball, they're playing "full court press," a similar game, but one that prizes different skills and abilities than basketball.

Where he's wrong is that this is a game that allows a team with inferior basketball skills but more "hustle" to be effective.  You need a much more athletic team, in particular a better conditioned one, to run the press effectively.  It's a particularly apt strategy when you're outmatched in size, but possess a large advantage in speed, depth, organization and endurance.  This doesn't mean Gladwell is right when he argues that basketball teams are stupid for not pressing more.  Most teams don't have the personnel that you need to be successful with the press.

There's also a reason that you generally see press-centric teams stop being effective at around the major conference level in NCAA basketball, since elite-level basketball players are generally all in such great physical condition that 40 minutes isn't enough to tire them out sufficiently to make running the press worthwhile.  Perhaps if you had a team that was just outrageously athletic, it could even work at the highest levels of Division I.  Like say, Rick Pitino's national championship Kentucky team, which Gladwell cites as under-talented, but actually had nine members go on to play in the NBA.

But more importantly for the article, there's also a reason why the full-court-press isn't run much in eighth-grade girls' leagues.   Consider the following passage from "How David beats Goliath:"
“My girls were all blond-haired white girls,” Ranadivé said. “My daughter is the closest we have to a black girl, because she’s half-Indian. One time, we were playing this all-black team from East San Jose. They had been playing for years. These were born-with-a-basketball girls. We were just crushing them. We were up something like twenty to zero. We wouldn’t even let them inbound the ball, and the coach got so mad that he took a chair and threw it. He started screaming at his girls, and of course the more you scream at girls that age the more nervous they get.” Ranadivé shook his head: never, ever raise your voice. “Finally, the ref physically threw him out of the building. I was afraid. I think he couldn’t stand it because here were all these blond-haired girls who were clearly inferior players, and we were killing them.”
Now, ignore the disturbing racial undercurrents for a moment.  Why is the opposing coach getting so angry?  The goal of (most) youth-level basketball isn't to win at all costs, it's to teach basic basketball skills.  When you elect to play "full court press" instead of basketball, you give yourself an advantage in winning the game, but you're subverting the goal of the league.  If your goal is to teach "basketball" to a group of 13-year-old girls, being forced by the other team to lose badly in "full court press," a game that they weren't prepared to play (presumably, California, middle-school-level girls' basketball teams don't employ a network of scouts to size up the competition) is a demoralizing and frustrating experience.  The opposing coach's anger is totally justifiable.  Ranadive is playing within the rules, but ignoring the purpose of the endeavor.

Pretty much the exact same complaint can be lodged against the chapter in Gladwell's Blink about the disasterous war-games operation run by the US military in the lead-up to the Iraq war (I'd give the name of the chapter and cite a page number, but I've regrettably loaned the book to a friend).  Gladwell celebrates the commander who brilliantly and subversively won the war-game by use of unconventional tactics.  This ignores the fact that the point of war-gaming in a military context is not to win by any means allowed in the rules of the game, it's to simulate a hypothetical conflict.  As I understand it, General Von Riper (if I recall his name correctly), won by using several tactics that, while clever, seem simply impossible in a real world scenario, much less a valid simulation of Iraqi military capabilities.  Gladwell tries to paint the decision to replay the disasterous first day of the game under stricter parameters as one that presaged the inside-the-box thinking that lead to US defeats in the actual Iraq war, rather than a decision to boot out an asshole that was playing the war-game like it was a game of Risk instead of a simulation.

Malcolm Gladwell is a talented writer.  In fact, after the suicide of David Foster Wallace, it's possible he has the most purely literary talent of anyone writing non-fiction today.  He's so talented, in fact, that a lot of writers who should know better are falling over themselves to make excuses for this really weak essay.  Ezra Klein writes on his blog:
But Gladwell isn't an academic and he's not a traditional reporter. Insofar as he has a beat, it's modern fables. Stories with a point. He's like Aesop for the corporate class. To wit, the grasshopper isn't really a lazy insect. But then, the point of that story is the importance of hard work, not the characteristics of different bugs. And it's true that hard work is important. Similarly, full court press doesn't guarantee victory for weak basketball teams. But the point of that story is that weak agents need asymmetric tactics, which is also true. You get this in his books, too. Gladwell's core competency is finding fun stories that illustrate interesting -- and even true! -- concepts. It can be a bit precious and, in terms of the stories, occasionally wrong. But it lets him explore useful theories in a readable way. If you want to attack the work, you really need to go after the legitimacy of the basic theories. Questioning the stories doesn't get you very far.
Look, if you're trying to write fables, you don't throw in dubious stastical data like the political scientist's study.  And you certainly don't make a fundamentally dishonest point about the easily verifable talent level on Rick Pitino's Kentucky basketball teams. Why lie and exaggerate if you're just "fable writing?"  Make no mistake, Gladwell writes essays, and some, like this regrettable example, are awful.